

The montage also makes a profile of the customer, we can imagine the teenage girl, know what music she listens to, and come to understand something about her attitude and lifestyle.
“Collett Dickenson Pierce claimed that after the commercial ran, research showed that young people were more aware of Wrangler than of any other. The poster was an extension of the point of sale campaign in 1982 and ran for two years. The music won an award for the best commercial music and the campaign achieved three awards for the music, art direction and original concept. The second What’s Going On? poster was filmed in North London and took seven days to complete. The set was a swimming pool with a large face on its surface.
A young girl swimmer dived into the pool, and it appeared she was diving through the image of the face. The dive was perfect but she had to create a splash rather than a perfect dive. There was no computer technology to enhance the effect. All items on the poster were worn in the commercial and the images on the poster were part of the same shoot.” (ibid)
In 1985 Wrangler advertised in FHM and also in other youth magazines such as The Face. The advertisement featured a male model dressed like a human robot, which relates back to the company’s award winning What’s Going On? Campaign.
At this point a decision was taken to start using a new logo across Europe, printed on posters and T-shirts In place of the brand name, Wrangler. The Marketing department at Wrangler felt the ‘W’ logo was too tightly focused for the product range and so Dilley organized a committee with German, French and Italian graphic designers – a pan-European effort. The short listed designs included work by both a German graphic designer and a fashion designer from London. The final logo design was chosen from the London designer at a fraction of the cost the new logo. This change was less successful. It appeared to confused costumers used to the ‘W. logo and to the blue and yellow corporate colours.
The message of What’s Going On?was simple, unchallenging, and cartoon like; an unreal world but with real problems, filled with stereotypical characters. The message was rebellion, which separated youth from adults, but there was no spectrum to the emotion it aroused. You either bought the simple message, or you didn’t. This was the first, tentative reference to street culture. The characters were ill researched, and stereotypical, a parent’s view of teenagers, teenagers with nothing new to say.
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